Showing posts with label StarCraft II. Show all posts
Showing posts with label StarCraft II. Show all posts

Wednesday, April 2, 2008

StarCraft II – Assault and Support

Zealots which are trained in Gateway are a group of warriors that armed both strong wills and heated eager of battles. They are peerless assault templar warriors and equipped with Psionic Blades. Although they are very basic ground units in the game of StarCraft, zealots are capable and tough enough to fight though battles.

Each zealot is trained for decades in hand-to-hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy.

According to game designers, the zealot will be enhanced a new ability named Charge which allows the zealot to rush to its enemy and attack like a mounted knight. The charge will remove the zealot’s largest weakness – closed combat only and boost the usage of the zealot up a little.



The Protoss Colossus, like it is named by the game designers, is probably one of the most recognizable of the new Protoss units in StarCraft II.

Trivia aside, the Protoss Colussus looks like a replacement to the Reaver. The Reaver has a splash attack (scarabs) and apart from its obvious role as a ground support for Zealots, it is often used in hit-and-run missions on enemy bases. The shuttle carrying a reaver and support troops is definitely one of the better weapons in the Protoss arsenal.

The towering colossus is a protoss robot design dating back to the bloody conflicts of the Kalath Intercession. It strides across the battlefield on four tall, slender legs which give it an extremely high level of mobility. The great height of the machine allows it to step up and down cliffs and other steep elevations with little difficulty, and gives it a dominating field of fire.

Tuesday, April 1, 2008

Starcraft II – Immortal and Stalker

Dragoon which was a major military unit appeared in the game of Starcraft II was announced that it will not show up in the game of Starcraft II. However, this balanced unit will be reborn and re-equipped with new abilities under the names of Immortal and Stalker.

Immortal, said to be the bright side of Dragoon, is defined as a heavy damage taker or shield. It has higher health and Psi shields than original Dragoon. The heavily armed and shielded immortals are very effective against heavy attackers, like Terran Siege Tanks so that they can provide additional protestation to legions of zealots by eliminating enemy artillery and ranged attackers, buying the zealots some time to approach their targets and complete their close-ranged assault of destruction. On the other hand, immortals are not efficient attackers because of their limited firepower. That is to say, immortals are elite defenders but not good damage inflectors
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Stalker, the dark replacement of Dragoon, was promoted from the dark templar. Swift and deadly, stalkers have been credited for many fantastic powers. Although stalkers can not cloak like the dark templar, they have the ability which allows them to instantly teleport from one spot to another. This ability enables stalkers to strike from unexpected quarters, to catch a fleeing foe or to escape from an unfavorable battlefield. Stealthy attackers will execute their duties under high pressure from them – Stalker.

Monday, March 31, 2008

StarCraft II – Viking Operational

Are you a fan of Transformer® serials? The players and viewers of StarCraft II will see and build a new unit – Viking. Terran military technicians designed a brand new concept to offer better ground-based anti-ground support to other ground units, like siege tanks. Based heavily on the transformation design of the Terran siege tank, the Viking was designed to be the ultimate anti-air and ground-support weapon system. Equipped with the ability to change its combat shape from a ground walker to a killer fighter, the Viking can switch smoothly to feed players’ tactical needs in battles.


The high mobility of the Viking has also led it to exceed the limitations of ground support. Full-scale raids by Viking squadrons can cast devastating damage and are very problematic to counter. To take out Vikings, the player needs to bring both a strong ground and an air force to overpower them.

However, it costs more and longer to train pilots who can master both air and ground combat modes. If they are talented enough to survive the testing flights, they will last for hundreds of battles, becoming the ultimate Terran weapons.

Time to watch another Transformer® movie!

Wednesday, March 26, 2008

StarCraft II – New Terran Units

The Terran is one of the three races created and deployed in the game of StarCraft II and StarCraft. It is human like but equipped with more advanced technologies. I am going to introduce one new Terran unit will appear in the game of StarCraft II.

Reapers - According to the game designers, reapers are the toughest criminals taken from prisons. Reapers are lightly armored and incapable to handle head to head firefights. However, their personal jet packs enable them to process high degree of mobility so that they can scramble up or down cliffs and jump across rivers and other obstacles. That is to say, reapers are tactic fighters that allow players to employ hit-and-run raiding to take out enemy structures and workers.

StarCraft II --- Races

Based on announcements from Blizzard Entertainment, the three races from original StarCraft will be sustained, upgraded and equipped with new abilities.

Terran – The human race of the three races in the original game of StarCraft will be promoted with more advanced technologies to survive the wars.

Protess – The unique robotic race in the original game of StarCraft will still process the strongest will power and assemble highly developed robotic armies in the game of StarCraft II. The only disadvantage of the mighty Protess is the higher cost for players to produce units.

Zerg – What is the biggest advantage of these bad and creepy monsters have in most common good-on-bad games? Quantity! Generally speaking, they are superior against their enemies when they are in large number. Zerg works as the same way. It always takes a short period of time and a low cost to generate a large group of units.

Prepare yourself to get involved!

Tuesday, March 25, 2008

StarCraft II is Moving On

StarCraft II? Yes! It is a military real-time strategy game under development by Blizzard Entertainment Inc as the second game in the StarCraft serial. There is no certain release date for the game.


StarCraft II is the second game of the
StarCraft serial developed by Blizzard Entertainment Inc.


StarCraft II functions almost the number of units as StarCraft. Some units from the original game are still in stock and some of them are promoted by some new abilities and upgrades. I will give more details about the units under the title – StarCraft II: Units.


According to the game designers, the storyline processes four years after StarCraft: BroodWar® and some heroes in the original game will continue their tasks and fight with players.

Please keep an eye on our blog, and then you will learn more and explore the world of StarCraft II with us.